Wind Temple Walkthrough – Zelda: Tears of the Kingdom

The Wind Temple is one of the four main Regional Phenomena dungeons in The Legend of Zelda: Tears of the Kingdom. Located high above the Hebra Mountains aboard a massive flying structure, this temple challenges you with wind-based puzzles and a memorable boss. This walkthrough covers every room, all five gong locations, and the boss fight.

How to Reach the Wind Temple

  1. Start the Tulin of Rito Village quest by speaking to Teba at Rito Village.
  2. Follow the quest markers up Hebra Peak. You'll fight mini-boss Colgera fragments along the way.
  3. Once aboard the flying ship, Tulin will join you as a companion. His Gust ability — which fires a powerful blast of wind — is essential for the entire dungeon.

About the Temple's Structure

The Wind Temple is a large floating ship with multiple decks. Your objective is to find and ring 5 gongs spread across the ship to unlock the boss chamber. The ship is constantly buffeted by wind, and Tulin's Gust ability is your primary tool for reaching gongs and solving puzzles.

Gong 1 – Main Deck (Front)

  1. After boarding, head to the front of the main deck.
  2. Use Ascend to rise through the floor grate into the lower hull area.
  3. The first gong is directly ahead. Use Tulin's Gust to blow the large fan, which clears the ice blocking the gong. Strike it to register the first bell.

Gong 2 – Lower Hull

  1. From Gong 1, go deeper into the lower hull.
  2. You'll find a room with a spinning propeller blocking the path. Use Recall on the propeller to reverse its spin and create a window to pass through.
  3. The second gong is at the end of this corridor. Attach a fan to the gong's nearby mechanism using Ultrahand and let Tulin activate it.

Gong 3 – Upper Deck (Starboard Side)

  1. Return to the main deck and head to the right (starboard) side.
  2. Climb the exterior rigging using Ascend through the wooden platforms.
  3. At the top, you'll find a frozen room. Use Tulin's Gust to direct the heated air vents toward the ice formations blocking the gong. This takes a few positioning attempts.
  4. Ring the third gong once the ice clears.

Gong 4 – Crow's Nest

  1. From Gong 3, look up — you'll see the crow's nest towering above the mast.
  2. Use Ascend through the mast platform by platform, or build a makeshift platform from ship parts using Ultrahand to reach the crow's nest level.
  3. The fourth gong here is guarded by a Aerocuda enemy. Defeat it, then use Tulin's Gust to push the gong's hanging weight out of the way. Strike the gong.

Gong 5 – Aft Deck (Rear)

  1. Head to the rear of the ship's top level.
  2. There's a large gear mechanism here. Use Recall on one of the gears to rotate it backward, which shifts a blocked door open.
  3. Inside is the final gong. Use Ultrahand to aim the wind cannon in the room at the gong's trigger mechanism, then fire it with Tulin's Gust.

Boss Fight: Colgera

Once all five gongs are rung, the boss chamber opens at the bow of the ship.

Phase 1

  • Colgera is a massive worm-like creature that flies through the air and ice walls.
  • Its weak points are the three glowing ice cores on its body segments.
  • Use Tulin's Gust to boost yourself high into the air, then skydive down through Colgera's body, striking each core with your weapon as you pass through. Two-handers work best.
  • After hitting all three cores in one pass, Colgera crashes to the platform briefly — land and get extra hits in.

Phase 2 (Below 50% HP)

  • Colgera adds two additional ice core segments and moves faster.
  • The strategy remains the same — dive through and hit all cores.
  • Watch for the ice tornado attack: run or use Tulin's Gust to dodge sideways.

Reward: Defeating Colgera earns you the Vow of Tulin, Sage of Wind — Tulin permanently joins your party, and you can use his Gust ability at any time throughout the rest of the game.